It’s followed by the enjoyably remixed Wretched Eye strike, which introduces SIVA turrets and Hive cages to slow down Sparrow-happy players. That final story mission does something Destiny should have done a long time ago in terms of tying its characters to its plot, and it’s one of the most emotional moments in the game. Along with the expansion’s main character Lord Saladin, we also become familiar with Lady Joldur and get the chance to “attune” to the other Iron Lords using artifacts that change gameplay in new and interesting ways. The opening cinematic and final mission can be ranked among Destiny’s best story work. (370 is recommended, which means I’m farming Omnigul like, well, like it’s my job.) However, I did play to the final area in the Raid, and will have some impressions below.Īlthough Rise of Iron wrings most of its story out of dully expository dialogue, the necessities for an excellent story are there. I didn’t have quite the light level required to finish the Wrath of the Machine Raid, which went live on Friday. In total, Rise of Iron will give you five story missions, one new Strike, side quests including new exotic weapons, the Archon’s Forge PvE area, and access to the new map and social space.
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